Mostly playable, I think


Violence should be quick, brutal, and definitive - once the guns come out, anyone can die, all it takes is a single bullet. Is it worth it to escalate things?

There's a couple of bits in there that I think are clever - mostly violence related - but I wonder they're more clever than they are good.

I’m still trying to avoid any sort of meta-currencies. I mean, I really like them and they can be fun, so it’s my own challenge to get away from them. But I don’t want to diminish the significance of character’s decisions with a reward system: Why did you do that? Not because you’ll get a Point for getting in your own way, but because it matters on its own. My favorite westerns are about difficult decisions, and they shouldn't be made easier or less impactful with a karmic reward.

 Having no fudge points adds to the challenge of not letting the characters become “disposable,” what with the previously addressed lethality – I think I’m getting there.

You might notice there's no core characteristics, which is intentional; I've got something in mind on the way, but it's not really significant at this point.

I assure you that this is a straight-up western, free from magic or aliens or zombies or robots or...

...but that might come back later. Meh.

Files

Drifter? 2024.07.27 - luxury mimeograph edition.pdf 96 kB
Jul 27, 2024

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